I was actually preparing this as one of my first tutorials! I haven’t watched this yet, but figured I’d share it since there’s no point reinventing the wheel. If my technique was drastically different I’ll still do it.
Check out this crazy story:
I’ve been working hard on putting organizing what I hope will eventually become an NGO dedicated to improving the situation of deported individuals, refugees, and the communities they live in. It’s called the IRRSA Network (Involuntary Remigrant and Refugee Support and Advocacy Network).
Right now I’m in the planning phase, but it’s going really well and I have a lot of great ideas. If you want to help out, please let me know.
There’s a website slowly being built up over at irrsa.wordpress.com.
Words interest me, and I love seeing how the morph and spread. I haven’t read this study yet, but it is about how certain words may be traced back to a linguistic superfamily. Looking forward to checking this out! http://www.pnas.org/content/110/21/8471.full
I spent two years teaching in the Marshall Islands. Geovannie Johnson, one of my most reliable students, who recently was a part of a future leaders training program in the states, has been given a scholarship for a summer program at Stanford. This exciting program will help her realize her dream of becoming the Marshall Islands’ first video game designer. The program is covered, but as she comes from a developing country, she needs some help to make it happen. If you can spare anything, please donate to her GoFundMe campaign.
Here’s a site with some high quality/high def creative commons 0 video footage you can download and use without attribution or even registering for the site! https://videos.pexels.com/
I found a site with as many CC0 game assets that you could ever need. These are colorful and mostly 2d platformer and isometric RPG. There are also a few 3d assets mixed in. Please consider supporting the artist, as he’s only asking for a $9 donation and has clearly put a lot of time into creating these great products.
I will be using some of these for a game I’m working on with my nephew, so I’ll share the results when I get there.
When I decided to start the Just Us Podcast to help elect politicians who would refuse to take corporate bribes, it meant putting a lot lot of other projects on the shelf. This included some comics I was working on, a couple books I was planning, as well as a few podcasts I was debating. Some of these ideas I’m going to keep on the shelf in hope of future opportunities, but I’m retooling some of the other ideas into smaller chunks which I hope to release here piecemeal. Here are two fun writing topics which will become recurring blog posts.
Stuff I Got Wrong
Stuff I Got Wrong has a simple premise: an examination of things that I seriously believed at one point in my life but no longer do. I believed some crazy things when I was younger, and now that there’s some distance between me and those beliefs, I feel it will be fun to look at the evidence for and against them. As honestly as I can, I will examine why I think I had those beliefs, and find the true story using the best available scientific evidence. My secret goal is to show people that we can all be fooled, and there’s no shame in admitting when we were wrong.
While I may someday compile this into a book, Weird Wars will be a series of short articles about different conflicts people have actually fought wars over. Given the content, it’s somewhat dark humor, but there are some surprises. This is a fun opportunity to look at some of the less-inspected corners of history. To me, it also really hammers home the idea that wars are a matter of perspective and the things that some people today might think are worth killing over are subjects that future history students will laugh at.
Here’s a tutorial I found for camera motion tracking in Blender and compositing in 3d models. It’s good if you’ve never done it before, but it also covers the upcoming version of Blender so a good update for people who already know the basics.
One quick tip which the host forgot to mention: if you are using beta builds of Blender 2.8, don’t open or save files you’ve worked on in previous versions since you may loose compatibility.