I was actually preparing this as one of my first tutorials! I haven’t watched this yet, but figured I’d share it since there’s no point reinventing the wheel. If my technique was drastically different I’ll still do it.
Here’s a site with some high quality/high def creative commons 0 video footage you can download and use without attribution or even registering for the site! https://videos.pexels.com/
I found a site with as many CC0 game assets that you could ever need. These are colorful and mostly 2d platformer and isometric RPG. There are also a few 3d assets mixed in. Please consider supporting the artist, as he’s only asking for a $9 donation and has clearly put a lot of time into creating these great products.
I will be using some of these for a game I’m working on with my nephew, so I’ll share the results when I get there.
Here’s a tutorial I found for camera motion tracking in Blender and compositing in 3d models. It’s good if you’ve never done it before, but it also covers the upcoming version of Blender so a good update for people who already know the basics.
One quick tip which the host forgot to mention: if you are using beta builds of Blender 2.8, don’t open or save files you’ve worked on in previous versions since you may loose compatibility.
Here’s a tutorial I saw for creating a video glitch effect. I love this since it is so easy to do, but yet it was really creative on how the executed it. Even if you don’t need the effect, it’s a good one to watch since it stimulated my mind for new directions to apply its techniques.
I am constantly hearing of reasons why learning Python to use with Blender is a fantastic idea. One of them was for a motion-controlled camera rig to perfectly synchronize physical 3d movement with virtual movement in digital 3d space. Now I learn of someone who’s figured out how to use Blender to control a theatrical lighting system. (Read story here.)
Please keep exposing me to these wonderful, lateral-thinking solutions!
All you Blender fans, the Blender Institute has released the long-awaited short Agent 327. The animation is fantastic and it’s incredible to see what can be done with free software. More importantly, as with all Blender Institute projects, because Blender coders are working on projects using Blender, they are able to see first-hand opportunities for how to improve it, so the challenges they faced will directly inspire improvements to the software.
Read more about the behind-the-scenes here.
While it’s important to start from the beginning and learn how to do everything, once you have those skills there are benefits to cheating in art and design. It feels weird to say that as a teacher, but it’s true. It can be incredibly rewarding to create all the assets for yourself, but in the modern real world, the time is scarcely there to do that, and I have found that it’s not worth spending my time creating a 3d model for a delicate chandelier which is in the background of one comic book panel when instead I can download a CC0 one from Blendswap.
Here’s a link to an interesting article describing ways to cheat as animators, but I recommend you figure out some options in whatever medium you work. Maybe it’s saving CSS or code snippets, starting your novel with archetypes, keeping a special folder full of Blender node groups, or baking detailed renders so you can render them at near real-time with OpenGL.
What are your favorite ethical ways to cheat? Leave them in the comments below!
With so much going on with work, Justice Democrats, the animations I’m working on, and trying to get my portfolio up and running, I don’t know if I’d have time for this, but I would love to contribute something to this NASA images competition.
CALL FOR WORKS
to inASA Imagery – Your Vision
Presented by NASA & Houston Cinema Arts Society
AN INTERNATIONAL COMPETITION OF SHORT FILMS, VIDEOS, AND DIGITAL WORKS USING IMAGERY FROM SPACE.
Submissions: OPEN NOW – Deadline 23:59 (11:59 pm) July 31, 2017 (any time zone).
Submission Fee: None
Main Screening: Houston Cinema Arts Festival – Houston, TX, November 9-13, 2016
- Grand Prize: $ 10,000
- Second Prize: $ 5,000
- Third Prize: $ 3,000
SPECIAL JUDGING CATEGORIES AND AWARDS FOR:
- “Film Best Depicting Benefits of Space to Humanity”: $ 4,000 (More info)
- “Film Best Depicting Spirit of Future Exploration of Space”: $ 4,000 (More info)
ALL REMAINING FINALISTS RECEIVE OFFICIAL SELECTION MENTION.
NASA and Houston Cinema Arts Society offer filmmakers around the world a chance to share their works inspired by, and using, real NASA imagery through “CineSpace,” a short film competition, now in its third year, premiering at Houston Cinema Arts Festival, November 9-16, 2017.
Films featuring real NASA footage collected from over 50 years of its history will be judged on the creativity, innovation, and attention to detail that are the hallmarks of spaceflight.
NASA and Houston Cinema Arts Society will choose Finalist or “Official Selections,” which will screen at the Houston Cinema Arts Festival in November 2017. Other screenings may also take place throughout the year. NASA judges will award prizes from the Finalist pool.
What We Are Looking For: We are considering short video, film, and digital-media submissions of 10 minutes or less and are seeking works of all genres and styles including but not limited to experimental, narrative, documentary, comedy, drama, animation, ambient, music videos, re-mix, sports, horror, and underground.
We are looking for Submissions that
- Are based on innovative artistic presentation and storytelling.
- Provoke an emotional response.
- Show a mastery of filmmaking craftsmanship.
Submissions MUST contain at least 10% (based on total running time – not including credits) of NASA video imagery. More than 10% can be used and still photos can also be used in addition to the video imagery. This imagery may be obtained through the NASA Image Archives or other publicly available means such as YouTube, etc.”
The resolution of submitted works may be created in Standard Definition or High Definition format, however, CineSpace screens all selections in 1080p format. If your film was not created in 1080p format, you will need to convert it to 1080p if selected.
Please explore the following links for more detail:
CineSpace.org (main page with links to the following):
• Guidelines & Terms
• NASA Image Archive
• Submissions Page (with links to the Official Submissions Portal, which opens June 1, 2017)
• Frequently Asked Questions
• Houston Cinema Arts Festival homepage
For inquiries, e-mail: firstname.lastname@example.org
There is so many wonderful CG goodies in this video for Siggraph 2017 papers. Simply amazing! I would love to spend a long amount of time with each one of these! Hopefully Blender will get to absorb some of these new ideas.